Wiiviewr’s criticisms with Lego Dimensions
- There should’ve been a option to have everything built before starting the game, just like with the portal and the characters.
- The story is a bit of a mess with a original tale that’s only a thin excuse to have different Lego worlds interact such as the placing that the main characters visit being so random with a jumbled narrative which feels kind of shallow with the worlds that can range from confusing to really fun. He considered the best one to be the Doctor Who World, due to there being a bunch of little fun things that fans could enjoy, along with the storyline for that world making sense for the craziness of Doctor Who. He considered The Simpsons World to be the worst, due to only archival audio being used, causing the levels to be one random place after another with no sense of why you’re actually going to any of the where you’re going. He considered The Simpsons House at the beginning to be good before it got worse. He found the middle of the road levels like Ninjago to bad since he was unfamiliar with it. The great idea was because you were meant to visit places you knew and had fun in the worlds that you only saw in movies or TV which he felt they should’ve stuck with. He felt that using characters from your own worlds is bit of a cheat and should only be regulated to an outside pack if people wanted to buy it. He felt that it could’ve instead had known-story to work off.
- He noted about level and character packs that you can buy for $30 or lower.
- He considered the car controls to be most disappointing thing about the game which was just terrible such as when needing one to solve a puzzle or defeat a puzzle which is very frustrating, but he noted that you have unlimited lives, other than studs which he misnamed as bricks so he found the frustrating parts to be a minor inconvenience.
- He found it problematic to move the characters around the portal such as the middle part which is just a small circle which can only hold one character/vehicle and it’s easy for the base to become detachable from the character in the heat of the battle.
- Despite the fun concept, he found some of the levels to be a letdown, but he said that’s not to say that it’s bad and he found the game to really suffer from the lack of an established storyline to pull from.
- He found one of the biggest problems of the game to be the cost since it was expensive at launch with a price of $100, just for the base game and that you can beat the regular storyline with just the base game, but with the cost of not getting to play any of the expanded universes so he considered it to be one of the most expensive one of those type of games on the market with the problem being that all gimmicks aside, it’s no different than any other Lego game on the market.
- He found the gimmick of the portal does change up things a little bit, but enough for him to recommend it at such of a high price of $100 so he felt that you should wait until it went on sale for like $50 or $60 if the game looked interesting to you.
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